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Table of Contents
December 2025 newsletter (WIP)
What we've been up to
Nonprofit 501(c)3
We are now officially a 501c3 nonprofit. This means we can accept tax-deductible donations and are eligible to apply for grants.
Folk is a long-term project. Many people want to work on it and even more people want to support its growth and development. When thinking of the possible organizational structures that could sustain this development, we decided that a nonprofit was the best fit. It allows us to continue providing something valuable without needing to rope off parts of that value behind a paywall. We want as many people as possible to be able to participate in this exciting new computing paradigm.
Funding is a big challenge for a nonprofit. It will take some time to grow. Because we have no plan to charge for Folk, we can't sell portions of ownership to venture capital or other investors. This is good long-term. We can avoid the pitfalls that come from developing a technology in service of shareholder value. But it means we can't rapidly grow into a 10-50 person team the way a traditional startup would.
The first major milestone will be hiring Omar full-time and Andrés part-time. They will continue development of Folk and the gadget. We also want to cover studio rent and hardware costs. In the future, we could expand this to include things like growing the core team, covering conference attendance, more gadget development, or anything else that advances our vision of tangible computing for everyone.
If you would like to support us, please join the 30+ people already donating on GitHub Sponsors. A special thank you to all of you who are already sponsoring the project.
folk2 merge
We've merged the new version of folk into the main branch.
It's a nice feeling that the changes we make are finally going to be visible on the main repo and get used by people.
folk2 isn't quite caught up (a lot of features are still not implemented, and documentation isn't great), but we weren't really supporting folk1 anyway (we wouldn't want anyone to submit a patch for it, for instance), and folk2 is so much faster that I think we want it to be the default experience for people.
Minor improvements
- Don't reproject during calibration if it's gonna go outside the projector area (and, likely, get stuck that way, since you can't then detect it and iterate to a new pose)
/setup page
: final /setup layout
: live display/camera selection cool
: GPU splitup
JPEG frames
Decompress and do AprilTag detect, making the normal Folk pipeline work again.
HtmlWhen improvements
Statement reuse bug fix
Fixes editor nonresponsive
Fixes Added pileup
Outreach
folk2 launch party
Omar made some programs to do the merge live on stage:
We had multiple systems — the main system (folk-hex), two portable systems set up on the first floor of Hex House, and three gadgets (one of which was Daniel's home-made gadget) being passed around. People had a lot of fun trying out folk2 by making buttons, playing with the editors, and using points-at programs to have programs effect each other:
Brian Lee made this poster board with various demo programs people could try out on one of the systems downstairs and was a convenient surface to point gadgets at to demonstrate that they can run all the same programs a bigger system can:
Omar and Andrés gave a short talk about their work on folk2 and the hopes they have for the future of the project. Afterward Daniel talked about the non-profit and funding this work:
What we'll be up to in January
- TODO: Next open house
- Omar will be in China and mostly working on the gadget
- Andrés will be working on getting dot detection demos working again and exploring dot interaction demos







