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newsletters:2025-12 [2026/01/17 23:13] – [Statement reuse bug fix (fixes editor freeze)] osnrnewsletters:2025-12 [2026/01/17 23:48] (current) – [folk2 launch party] osnr
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 ==== Editor refactor ==== ==== Editor refactor ====
  
-Mason did a big [[https://github.com/FolkComputer/folk/pull/240|editor refactor]] that removes traces of the old "code view" terminology, cleans up the state, and makes the line numbers render more cleanly. Scroll also works better (retains more context)+Mason did a big [[https://github.com/FolkComputer/folk/pull/240|editor refactor]] that removes traces of the old "code view" terminology, cleans up the state, and makes the line numbers render more cleanly (no more snapping around when you go from 1-digit to 2-digit line numbers + dynamic left margin so the line numbers don't take up a tiny or huge amount of space on extreme zoom). Scroll also works better (retains more context).
  
-This mostly came out of us trying to fix a bug where the scroll viewport was weirdly small on editor reboot (due to some race in the old way we were doing state).+This mostly came out of a bug where the scroll viewport was weirdly small on editor reboot (due to some race in the old way we were doing state). The refactor fixes this bug
  
 {{newsletters:img_7668.mp4?400px}} {{newsletters:img_7668.mp4?400px}}
 +
 +Some other funny line number situations we saw (and fixed) while doing the refactor:
 +
 +{{.:pasted:20260117-232906.jpeg?300px}} {{newsletters:img_7924.jpeg?300px}}
 +
 +Now the editor feels pretty solid and comfortable across zooms, restarts, etc.
 ==== Folk for DnD ==== ==== Folk for DnD ====
  
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 I want to clean it up and do some more stuff (maybe texture the quads with the camera slices of each quad). It'd be cool for this to be a livestream UI with these 'computational objects' in the stream for all viewers to interact with. I want to clean it up and do some more stuff (maybe texture the quads with the camera slices of each quad). It'd be cool for this to be a livestream UI with these 'computational objects' in the stream for all viewers to interact with.
 +
 +==== New gadget1 ====
 +
 +Omar: I printed a new (pink!) gadget1 to bring to China. This one uses top/bottom threading for the front panel so we don't need space-eating wells to screw the front panel into.
 +
 +{{.:pasted:20260117-232319.jpeg?250px}}
 +
 +It also now has a bottom hole for the trigger button, so we can do trigger button stuff on the gadget1 as well. And it supports dual Pi cameras to mount and to stick through front panel.
 +
 +{{.:pasted:20260117-231800.png?300px}}
 +
 +New (left) and old (right):
 +
 +{{newsletters:img_8057.jpeg?250px}}
 +
 +I've just been doing each one by hand, but it feels like we now have a number of implicit variants:
 +
 +  * Battery (gadget2) vs. no-battery (gadget1)
 +  * Orange Pi (gadget2) vs. Raspberry Pi (gadget1)
 +    * retail AnyBeam (gadget2) vs. Ultimems devkit (gadget1)
 +      * (the retail AnyBeam requires USB-C video in, so needs the Orange Pi)
 +      * (it is somewhat more stable to mount the devkit because it has multiple threaded holes underneath, though)
 +  * ELP stereo camera (gadget2) vs. dual Raspberry Pi cameras (gadget1)
 +
 +It would be nice to be able to mix and match these attributes.
 +
 +I haven't yet updated the repo with this info or with the new CAD model, but I also figured out the pins to plug the trigger button into on the gadget1's Raspberry Pi (as opposed to the gadget2's Orange Pi).
 +
 +{{.:pasted:20260117-231948.jpeg?300px}}
 +
 +See how it changes output when I press the trigger button:
 +
 +{{.:pasted:20260117-231935.png?500px}}
 +
  
 ==== Experimental tcl interpreter update ==== ==== Experimental tcl interpreter update ====
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 === folk2 launch party === === folk2 launch party ===
  
-We had a [[https://partiful.com/e/Y5L66oPibgDt4PcRQptx|launch party for folk2]] on Friday, Dec 12. It was very fun. [[https://github.com/brianshl007|Brian Lee]] helped out, and Daniel came in from Utah to help out as well. Was a good way to bring people in who hadn't seen Folk in a while, announce nonprofit and folk2 updates, and force ourselves to make progress on public-facing niceties in the Folk system. (We probably made a couple months' worth of progress on little nits in the week before the party.)+We had a [[https://partiful.com/e/Y5L66oPibgDt4PcRQptx|launch party for folk2]] on Friday, Dec 12. It was very fun. [[https://github.com/brianshl007|Brian Lee]] helped out, and Daniel came in from Utah to help out as well. 
 + 
 +{{newsletters:img_7318.jpeg?0x300px}} {{newsletters:img_7322.jpeg?0x300px}} 
 + 
 +{{newsletters:img_7261.mp4}} 
 + 
 +Was a good way to bring people in who hadn't seen Folk in a while, announce nonprofit and folk2 updates, and force ourselves to make progress on public-facing niceties in the Folk system. (We probably made a couple months' worth of progress on little nits in the week before the party.)
  
 Omar made some programs to do the merge live on stage: Omar made some programs to do the merge live on stage:
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 {{newsletters:board.jpeg?400px}} {{newsletters:board.jpeg?400px}}
  
-Omar and Andrés gave a short talk about their work on folk2 and the hopes they have for the future of the project. Afterward Daniel talked about the non-profit and funding this work:+Omar and Andrés gave a short talk about their work on folk2 and the hopes they have for the future of the project. We had a /camera livestream of a table (via the Folk Web sevrer) projected on the screen, to show the actual merge and to show what people were doing with the system: 
 + 
 +{{newsletters:img_7327.jpeg?300px}} 
 + 
 +Afterward Daniel talked about the non-profit and funding this work:
  
-{{newsletters:daniel_speech.jpeg?400px}}+{{newsletters:daniel_speech.jpeg?0x300}} {{newsletters:img_7366.jpeg?0x300}}
  
 === Folk gadgets at SVA === === Folk gadgets at SVA ===
newsletters/2025-12.1768691614.txt.gz · Last modified: by osnr

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