newsletters:2024-08
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newsletters:2024-08 [2024/09/04 02:30] – [3D calibration] osnr | newsletters:2024-08 [2024/09/04 02:36] (current) – [3D calibration] osnr | ||
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====== August 2024 newsletter ====== | ====== August 2024 newsletter ====== | ||
- | Hello! We’re looking to build up more small sponsors now that Folk is fully open-source | + | (If you enjoy following our progress and want us to continue, definitely consider [[https:// |
- | + | ||
- | If you enjoy following our progress and want us to continue, definitely consider [[https:// | + | |
- | + | ||
- | (our first goal is to cover our studio rent with sponsorships!) | + | |
- | + | ||
- | ---- | + | |
Some links, especially if you're new to Folk: | Some links, especially if you're new to Folk: | ||
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* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
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- | ---- | ||
===== What we've been up to ===== | ===== What we've been up to ===== | ||
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* Shows deprecated warning on programs that still use '' | * Shows deprecated warning on programs that still use '' | ||
* Also changed 3D calibration code accordingly | * Also changed 3D calibration code accordingly | ||
+ | * Daniel and Andrés made some hotfixes because Ctrl-S and Ctrl-P were acting up on table keyboards | ||
* Omar: [[https:// | * Omar: [[https:// | ||
* [[https:// | * [[https:// | ||
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Omar: We merged 3D calibration! This is a huge advance that's been in the works for much of the last year -- we're being aggressive by merging, there are still things to fix and it's only roughly on par with the old 2D calibration (better in some cases, worse in others) -- but this is why we are pre-alpha and don't promise anything to users yet :-) | Omar: We merged 3D calibration! This is a huge advance that's been in the works for much of the last year -- we're being aggressive by merging, there are still things to fix and it's only roughly on par with the old 2D calibration (better in some cases, worse in others) -- but this is why we are pre-alpha and don't promise anything to users yet :-) | ||
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+ | (it also means that regions are now deprecated compared to quads) | ||
+ | |||
+ | {{: | ||
(3D calibration is also quite important for the portable gadget system, since it has no fixed plane in front of it that we could 2D-calibrate.) | (3D calibration is also quite important for the portable gadget system, since it has no fixed plane in front of it that we could 2D-calibrate.) | ||
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Erlang is weird because of all the [[https:// | Erlang is weird because of all the [[https:// | ||
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+ | {{: | ||
Go actually seems very close to what we want. It's a work-stealing scheduler that can deal with arbitrary CPU blocks and I/O blocks in a goroutine. It has a little bit of hinting to know about long-running work in advance (it can detect syscalls, since they all go through the Go runtime), but it also has something called [[https:// | Go actually seems very close to what we want. It's a work-stealing scheduler that can deal with arbitrary CPU blocks and I/O blocks in a goroutine. It has a little bit of hinting to know about long-running work in advance (it can detect syscalls, since they all go through the Go runtime), but it also has something called [[https:// | ||
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* Trigger button | * Trigger button | ||
* Cat printer support | * Cat printer support | ||
+ | * Put design online? | ||
* Merge Daniel' | * Merge Daniel' | ||
* Daniel hacking on touch detection a bit | * Daniel hacking on touch detection a bit |
newsletters/2024-08.1725417017.txt.gz · Last modified: 2024/09/04 02:30 by osnr