newsletters:2023-12
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newsletters:2023-12 [2023/12/30 02:31] – [Outreach and community] osnr | newsletters:2023-12 [2023/12/30 23:20] (current) – [What we'll be up to in January] osnr | ||
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====== December 2023 newsletter ====== | ====== December 2023 newsletter ====== | ||
+ | |||
+ | It's been a big year. Hard to believe that a year ago, there was exactly 1 Folk system in the world (the original one, folk0 at Hex House) & it ran about ten times slower than what we have now and could barely do anything besides display text and outlines. But there' | ||
If you're in New York next month, we'd love to have you visit us at **[[https:// | If you're in New York next month, we'd love to have you visit us at **[[https:// | ||
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* Andrés made a [[https:// | * Andrés made a [[https:// | ||
* {{newsletters: | * {{newsletters: | ||
- | * Andrés and Charles collaborated on a Folk program that extends this to a ball that bounces around the table | + | * Andrés and Charles collaborated on a Folk program that extends this to a ball that bounces around the table. |
* During the open house, a visitor asked Cristóbal if he could change the frame rate of his animation tool. It works splendidly: | * During the open house, a visitor asked Cristóbal if he could change the frame rate of his animation tool. It works splendidly: | ||
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* We're still pretty pre-release and liable to break things, but we have a [[https:// | * We're still pretty pre-release and liable to break things, but we have a [[https:// | ||
- | * Merged | + | * Merged |
* {{newsletters: | * {{newsletters: | ||
+ | |||
+ | * Cris has been working on [[https:// | ||
+ | * {{: | ||
* Omar has been continuing to do a small amount of messing with an independent parallel Folk trie/ | * Omar has been continuing to do a small amount of messing with an independent parallel Folk trie/ | ||
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==== Tabletop / in-system editor ==== | ==== Tabletop / in-system editor ==== | ||
- | * Andrés has continued work on the editor. There' | + | * Andrés has continued work on the in-system |
* {{newsletters: | * {{newsletters: | ||
+ | * Charles visited the studio this month and gave Andrés some great ideas for the editor for future releases. | ||
==== Calibration ==== | ==== Calibration ==== | ||
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==== RFID refactor ==== | ==== RFID refactor ==== | ||
- | Omar: the long-awaited RFID refactor is finally underway: I've made a lot of progress on it and have kind of broken through the previous point where I was stuck. | + | Omar: the long-awaited RFID refactor is finally underway: |
{{newsletters: | {{newsletters: | ||
- | I wouldn' | + | I haven't caught up with our original |
{{newsletters: | {{newsletters: | ||
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=== Folk User Group === | === Folk User Group === | ||
- | We had a "user group" meeting in Discord on the evening of the 19th, where we got on a call with people in the community (mostly people with running Folk systems). It was fun to see everyone again (the last one we did was a few months ago); we explained some recent and upcoming improvements to the system & we did some Q&A: | + | We had a "user group" meeting in Discord on the evening of December 19, where we got on a call with people in the community (mostly people with running Folk systems). It was fun to see everyone again (the last one we did was a few months ago); we explained some recent and upcoming improvements to the system & we did some Q&A: |
- | * TODO: Improvement A | + | * Andrés discussed editor, cart, CNC system, open-source |
- | * Improvement B | + | * Naveen asked about system federation, wall-table (manipulation surface + larger display surface) |
+ | * New calibration: We walked through the 3D calibration process live on camera (waving the calibration board around and watching it rewarp tags) | ||
+ | * Omar gave a quick primer about how the evaluator works | ||
+ | * Printed out and showed the key data structures (statements, | ||
+ | * {{newsletters: | ||
+ | * Daniel asked about events and event statements, so we talked a little about the semantic details there | ||
+ | * Cris asked for a walk through a single evaluator step, so we did a whiteboard talk about the operations that go into the priority queue (Assert, Retract, Say, Unmatch, Collect) and how that queue gets drained each step | ||
+ | * {{: | ||
+ | * Naveen asked about scaling properties: would it scale to thousands/ | ||
+ | * (it should.. or at least adding a new statement shouldn' | ||
+ | * Discussion of integrating Box2D or other engines/ | ||
+ | * Cris talked about tableshots | ||
+ | * Omar: "I remember talking to Jacob about this -- how much every little weird capability addition actually opens up, where it's like, oh, we can crop images, or we can display images rotated, or we made a button, and each little thing opens up an entirely new class of applications and demo interactions. That's really exciting, especially as we have more of these things." | ||
+ | * Ian asked about hand tracking, OCR, and other inputs besides AprilTags, how hard they would be to integrate | ||
+ | * Andrés talked about the One Fact object recognizer model | ||
+ | * Ian also asked about X11 or some other way to contain existing graphical applications in a page | ||
+ | * Talked about next steps, board game format, documentation | ||
- | Omar gave a quick primer about how the evaluator works. TODO | + | We'll do another one in a few months, most likely. |
===== What we'll be up to in January ===== | ===== What we'll be up to in January ===== | ||
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* improving the RFID error recovery / state machine; starting on sync and OOB | * improving the RFID error recovery / state machine; starting on sync and OOB | ||
* calibration accuracy improvement, | * calibration accuracy improvement, | ||
- | * maybe hacking on a parallel Folk? | + | * maybe hacking on pure evaluator/ |
* Finishing up the tabletop editor and getting it merged, then follow-up to make virtual programs table-editable, | * Finishing up the tabletop editor and getting it merged, then follow-up to make virtual programs table-editable, |
newsletters/2023-12.1703903480.txt.gz · Last modified: 2023/12/30 02:31 by osnr