guides:createafont
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Bake A Custom SDF Font!
So, you want to make a custom font atlas for the Vulkan renderer! Here's my artisanal recipe, passed down through generations.
Ingredients
- The msdf-atlas-gen source code
You'll need to clone this recursively, so you get the submodules:git clone --recurse-submodules https://github.com/Chlumsky/msdf-atlas-gen.git
- A font file in
ttf
/otf
OpenType formats - A C++ compiler
- Cmake
- tinyxml2 (install using your package manager, it's
tinyxml2
on in Homebrew (brew
))
Recipe
- Build
msdf-atlas-gen
# In the msdf-atlas-gen folder # On macOS/unix-like systems: mkdir build && cd build # create the build folder cmake -DMSDF_ATLAS_USE_VCPKG=OFF -DMSDF_ATLAS_USE_SKIA=OFF .. # generate makefile using cmake make & cd bin # build and go to the output folder
- Generate font files!
# the magic command ./msdf-atlas-gen -type mtsdf -format png -csv FONTNAME.csv -imageout FONTNAME.png -font PATH_TO_FONT_FILE
- Copy the generated
FONTNAME.csv
andFONTNAME.png
to thevendor/fonts
folder in folk - Edit line this line in
display.folk
# replace the "PTSans-Regular" with FONTNAME variable font [font load "PTSans-Regular"]
guides/createafont.1696956789.txt.gz · Last modified: 2023/10/10 16:53 by admin